EFEKTIVITAS PENINGKATAN PENGETAHUAN KESEHATAN GIGI DAN MULUT MENGGUNAKAN MEDIA VIDEO DAN PERMAINAN ULAR TANGGA PADA SISWA SEKOLAH DASAR NEGERI CANDI 01 SEMARANG
Keywords:dental health, health education, school-aged children, snake lather, video
AbstractBackground: Dental caries is one of the serious health problems in school children. This put children on high risk of school achievement decreasing and lack of nutrition. It is important to provide them a health education which could be done by play program. There were two play programs proven as effective for health education namely snake ladder and watching video. However, little is known which program is more effective. This study aimed to investigate differences of increasing dental and mouth health knowledge using snake lader media and video. Methods: This study employed Pretest-Posttest nonequivalent control group design and conducted in Candi 01 Elementary School, Semarang City. The sample of 74 people divided into 2 groups, 1 snake ladder group and 2 groups. Each group consisted of 37 people. Result: It was found that the snake ladder game was more effective in increasing health knowledge, in the Mann-Whitney alternative test the p value was 0.000 (p <0.005).Conclusion: There are differences in the benefits of health and oral knowledge using media videos and snake games on Candi 01 elementary school students in Semarang City.
Hamdalah, A. (2013). Efektivitas media cerita bergambar dan ular tangga. Jurnal Promkes, 1(2), 118–123. Retrieved from http://journal.unair.ac.id/filerPDF/jupromkesa4369c10e3full.pdf
Harlina. (2011). Kesehatan Gigi dan Mulut. Bandung: PT Remaja Rosdakarya.
Hockenberry, M., Rodgers, C., & Wilson, D. (2017). Wong’s Essentials of Pediatric Nursing (10th ed.). Mosby.
Kantohe, Z. R., Wowor, V. N. S., & Gunawan, P. N. (2016). Perbandingan efektivitas pendidikan kesehatan gigi menggunakan media video dan flip chart terhadap peningkatan pengetahuan kesehatan gigi dan mulut anak. Jurnal E-Gigi (eG), 44(2), 96–101.
Mckendrick, J. H. (2019). Realising the potential of play in Scottish education. 51(2), 137–142.
Mozelius, P., & Öberg, L.-M. (2017). Play‐based learning for programming education in primary school_The Östersund model.pdf (pp. 375–383). pp. 375–383. Retrieved from https://www.diva-portal.org/smash/get/diva2:1153550/FULLTEXT01.pdf
Notoatmodjo, S. (2012). Promosi Kesehatan Teori dan Aplikasi. Jakarta: Rineka Cipta.
Potter, P. A., Perry, A. G. (2012). Fundamental keperawatan. Jakarta: EGC.
Siyam, S. N. ., Nurhapsari, A., & Benyamin, B. (2015). Pengaruh stimulasi permainan ular tangga tentang gingivitis terhadap pengetahuan anak usia 8-11 tahun. Odonto Dental Journal, 2(1), 25–28. Retrieved from http://jurnal.unissula.ac.id/index.php/odj/article/view/433/361
Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia-Social and Behavioral Sciences, 186, 401–409. https://doi.org/https://doi.org/10.1016/j.sbspro.2015.04.216
Wahyuningrum, E., Rahmat, I., & Hartini, S. (2018). Effect of health education of sleep hygiene on sleep. Belitung Nursing Journal, 4(1), 68–75.
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
This work is licensed under a Creative Commons Attribution 4.0 International License.